Natsukashii / Privacy
LITEBIKE Privacy Policy
Effective and last updated:
This Privacy Policy applies to LITEBIKE, developed by Natsukashii, including its Android version on Google Play. Platform-specific features are identified below. Contact us at help@natsukashii.io.
At a glance
LITEBIKE does not require a Natsukashii account. We do not include advertising, behavioral analytics, or an automatic crash-report uploader. Offline Android play does not upload your profile or race progress to us. Multiplayer necessarily sends connection and game information to the services and players involved.
Information stored on your device
The game saves your chosen pilot name and colors, tutorial progress, achievements, race statistics, audio and display settings, controller mappings, and multiplayer preferences. Controller names or identifiers used to remember bindings remain local. These files support gameplay and remember your choices; they are not an analytics feed. Local backup files may also exist.
Online and local-network multiplayer
- Finding and listing rooms: when you browse, join, or publicly list a room, our discovery service processes your IP address, game and protocol versions, room identifiers, connection ports, and temporary connection credentials. A listed room's name, player counts, capacity, and connection type are visible to people browsing rooms. Do not put private information in room names.
- Playing together: your host and fellow players receive your pilot name, color choices, lobby participation, and race information such as movement, controls, positions, and results. This information synchronizes the match. Session player numbers identify participants during the connection, rather than tracking an installation across games.
- Direct, LAN and relay connections: direct connections expose the network addresses needed for participants to connect. When you connect over LAN, connection information and unencrypted game traffic travel over your local network. With a relay, our relay service handles connection addresses and forwards gameplay packets; relay use does not encrypt those packets. Connecting directly to an address or using LAN does not require a public room listing.
We use this information to find and connect players, run races, check version compatibility, limit abusive requests, and diagnose service failures. Online play is optional; ordinary Android startup and offline practice do not contact our discovery service.
Steam editions and other platforms
On Steam-enabled desktop editions, Steam integration can read your Steam ID and display name, use that name for an initial pilot profile, synchronize achievements, and publish game activity or join information through Steam Rich Presence. Steam Cloud, where enabled, may synchronize profile and progression files through your Steam account. These are Valve services and do not run in the Android edition. Steam data and cloud copies are also governed by Valve's Privacy Policy and your Steam settings.
LITEBIKE does not access your contacts, camera, microphone, precise device location, or advertising ID. The Android edition uses network permissions for multiplayer. Store downloads, account information, payments, and diagnostics independently handled by Google Play or other distribution platforms are governed by those platforms' policies, including Google's Privacy Policy; we do not receive your payment-card details through the game.
Your game-data choices
You can play offline, choose a non-identifying pilot name, avoid public room listings, and stop a network session by leaving it. On Android, clearing LITEBIKE's app storage removes its local saves and settings. On desktop, remove the game's user-data files and any backups you made to erase local progress. Removing local files does not necessarily remove Steam Cloud copies or Steam achievements; manage those through Steam as well. There is no separate Natsukashii online account to close.
Who receives information and why
Natsukashii processes the service information described above to provide LITEBIKE, operate multiplayer, prevent abuse, resolve technical problems, and answer support requests. Multiplayer hosts and other participants receive the information needed for the features you use. Infrastructure providers supporting our hosting, networking, and email may process information on our behalf to operate those services. Independently operated game servers, distribution platforms, and websites you choose to visit process information under their own policies.
We do not sell personal information or use it for targeted advertising. We may disclose information when required by law or when necessary to investigate abuse, protect people, or secure our services. We do not use your information to build advertising profiles.
Website visits and support email
When you visit natsukashii.io, our web server records routine request information, such as your IP address, time, requested page, response status, browser or user-agent information, and any referring address sent by your browser. We use these logs to operate and secure the website and investigate errors. The site does not use advertising cookies, analytics trackers, or externally hosted fonts.
If you email help@natsukashii.io, we receive your email address, message, and any name, attachments, logs, or other information you choose to send. We use it to respond and investigate your request. Please do not send passwords, private signing keys, payment-card numbers, or information unnecessary to your request. Following links to a store, support platform, or other website opens a service governed by its own privacy policy.
Security and network visibility
Our website and hosted discovery requests use HTTPS. Discovery uses short-lived connection credentials, game and version checks, and rate limits to restrict misuse. Current gameplay traffic over direct, LAN, and relay connections is not encrypted in transit by the game. HTTPS discovery does not encrypt the subsequent game connection, and a relay is not an encryption service. No network service can guarantee absolute security.
Retention
- Local saves and settings: remain on your device until removed, overwritten, or cleared, together with any separate copies or backups described above.
- Discovery and relay state: our service keeps live room, connection, rate-limit, presence, and invitation state in memory rather than a permanent player-account database. Entries expire after they stop being renewed or used. Typical room and presence leases last about 45 seconds after their last renewal; joining credentials and invitations expire within seconds, and idle relay allocations normally expire after about two minutes. Active sessions renew their records. These timeouts do not apply to separate support messages, operational logs, player-hosted records, or platform services.
- Operational logs: web-server and infrastructure error logs can contain request or connection information, even where ordinary discovery access logging is disabled. Our website keeps an active access log and up to 14 rotated log archives, removed automatically as rotation proceeds. This is a file-count limit, not a guaranteed number of days. We may retain relevant incident information as needed to investigate security or service problems or meet legal obligations.
- Support correspondence: we retain messages while handling your request and as needed for follow-up, disputes, security, or legal obligations. You may request deletion using the contact below. We do not apply multiplayer's short expiry periods to email.
- Other recipients: stores, cloud-save providers, independently operated servers, and other players control their own copies and retention. Removing your local data does not remove those copies.
Requests, choices and children’s privacy
For privacy questions or requests to access, correct, or delete personal information held by Natsukashii, email help@natsukashii.io and identify the game and the relevant interaction. Depending on your location, you may also have rights to object to or restrict processing, receive a portable copy, withdraw consent where processing relies on it, or complain to a data-protection authority. We may need proportionate information to verify a request; please do not send identity documents unless we explain why they are necessary.
We can act on information we hold, but cannot retrieve already-expired session records or directly erase files held independently on another player's device or a third-party platform. We will explain any information that must be retained and the reason. If you are a parent or guardian with concerns about a child's information, please contact us at the same address.
International access and policy changes
Players, multiplayer hosts, and service infrastructure may be in countries other than yours, so using online features can send information across borders. The recipients and purposes are those described in this policy. We will update this page when our practices change and revise the date above; when required, we will provide additional notice or seek consent. This policy applies specifically to LITEBIKE even where it describes infrastructure shared with other Natsukashii games.